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Porsch 993 911 GT2 Racer WIP04 by Pisci Porsch 993 911 GT2 Racer WIP04 by Pisci
What I've updated:

- roof
- front and rear window
- headlights
- bonnet
- wireframe renders
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:icon4g0ny:
4G0NY Featured By Owner Feb 9, 2011  Hobbyist Digital Artist
Good job, theres a few points of critique:

- second picture: in the middle there's 2 tri's, you should make those into 2 quads (faces)
- detail level on large smooth parts should be lower, to maintain the smoothness
- too many poly's on the window, gonna suck later when you try to smooth it out (the reflections will look weird)

There are a few aestethic (beauty) mistakes, but i'm sure you'll iron those out in the next revisions.

I especially love the shape of the headlights, they worked out brilliantly (very porsche like)
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:iconpisci:
Pisci Featured By Owner Feb 10, 2011  Hobbyist Digital Artist
thanks for your detailed analysis! =)

Could you spot the triangles more specifically, because the only triangles that I know are those on the wing (which don't mess anything up) and 2 on the bonnet (which I don't know how to eliminate those).

As for the detail level on large parts you are totally right! Even though I remember one guy who told me to use an roughly same sized polys all over the model to make the model as accurate as possible.

I know the windows are crap :D even though this is the best that I can do, I have already erased many polys that messed the whole up even more ;) maybe when I see that the refs are messed up, I'll work the mesh over again.

What esthetics are you talking about? =) Thanks for the headlights! I am pretty proud of how I managed to create that plane just behind the glass in about 1 minute =) (I love splines :D)

keep watching dude! You're helping alot!

thanks!

cya
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:icon4g0ny:
4G0NY Featured By Owner Feb 10, 2011  Hobbyist Digital Artist
I did mean the tri on the spoiler, even though you won't see problems, it's going to be a place where 6 splines meet when you fuse the car. If you use Turbosmooth on that, it can turn into a nasty spot in your flawless car ;)

About the detail level of the large panels, it's good to maintain an equal size in quads, but you should be extremely careful with that and only do it where necessary.

The beauty problems i mean are for example that front quarter panel isn't aligned with the bumper, also the fender doesn't align with the body either.
I do think you would have figured those out though, that's why i didn't want to mention them :P
I also saw your newer render, it's starting to look very much like a car!! :D
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:iconpisci:
Pisci Featured By Owner Feb 11, 2011  Hobbyist Digital Artist
Okay I'll try and remove that tri then ;) I'm using MS not Turbo but still :D

You are right about the beauty problem but have a look at the reference picture

[link]

:D I mean I have already made the car parts fit better than they do on the actual car :D It's a racing car so I thought it would be cool to make it look a bit "unperferct" ;) anyways, I'll fix that when I get the entire car detaching done! thanks man!
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:icon4g0ny:
4G0NY Featured By Owner Feb 11, 2011  Hobbyist Digital Artist
LOL you're right.. It looks mangled! :XD:
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February 9, 2011
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